Crusader R6S
-- Aimb0t
- Active Aimbot - Enables the aimbot functionality, providing automated aiming assistance when firing your weapon.
- Aimbot Keys - Allows configuration of two separate hotkeys to activate or toggle the aimbot on and off.
- FOV Size - Defines the radius or angular size of the area (Field of View) within which the aimbot will detect and lock onto potential targets.
- Draw FOV - Renders a visual circle on the screen to represent the current aimbot Field of View area around your crosshair.
- Hitboxes - Provides a selection menu for choosing specific body parts or bones (e.g., head, chest, pelvis) that the aimbot will prioritize when aiming.
- Mark Target - Applies a distinct visual highlight or indicator to the enemy currently selected as the aimbot's active target.
- Sensitivity - Adjusts the responsiveness and smoothness of the aimbot's aiming movements, balancing between snappy and human-like motion.
- Crosshair - Displays a static, user-configurable aiming reticle fixed at the center of the screen.
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-- Visuals
- Player ESP (Extra Sensory Perception) - Core feature that reveals player positions, models, and information through walls and obstacles.
- ESP Box - Draws a two-dimensional or three-dimensional box around each player, outlining their position and hitbox.
- ESP Line (Up, Center, Bottom) - Draws directional lines from specified points on your screen (top, center, bottom) towards enemy players.
- Player Distance - Displays the current distance in meters between you and each visible enemy player.
- Skeleton - Renders a visual bone structure or skeletal overlay on enemy player models, visible through walls.
- Name - Shows the in-game username or nickname of each player within range.
- Head - Adds a separate, customizable visual marker specifically on the head hitbox of enemies.
- Health (Bar, Text) - Displays player health either as a dynamic bar that depletes or as a numerical text value.
- Team Check - When enabled, filters out teammates from all visual features. (Note: Disable this in arcade or free-for-all game modes.)
- Max Distance - Sets the maximum range (in meters) at which visual features will be rendered for players.